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Lamborghini's new hybrid supercar includes a three-level drift mode and three axial flux motors

Popular Science

Lamborghini's new hybrid supercar includes a three-level drift mode and three axial flux motors The supercar pulls out the stops with a screaming 10,000 revolutions per minute at the redline. With a top speed of 213 miles per hour and a 10,000 rpm redline, the Lamborghini Temerario is a wild machine. Breakthroughs, discoveries, and DIY tips sent every weekday. Lamborghini's legacy gas-only machines have been unapologetically loud, brash, and in your face with sonorous symphonies conducted by fuel-guzzling V12 and V10 engines. Today, the brand is in its electrification age, with three plug-in hybrids: the Urus SE SUV, the top-tier Revuelto, and the newest Raging Bull, the Temerario.


The fast and the future-focused are revolutionizing motorsport

MIT Technology Review

From predictive analytics to personalized fan experiences, data and AI are powering the next generation of motorsport, says Rohit Agnihotri, principal technologist at Infosys, and Dan Cherowbrier, CTIO of Formula E. When the ABB FIA Formula E World Championship launched its first race through Beijing's Olympic Park in 2014, the idea of all-electric motorsport still bordered on experimental. Batteries couldn't yet last a full race, and drivers had to switch cars mid-competition. Just over a decade later, Formula E has evolved into a global entertainment brand broadcast in 150 countries, driving both technological innovation and cultural change in sport. Gen4, that's to come next year, says Dan Cherowbrier, Formula E's chief technology and information officer. You will see a really quite impressive car that starts us to question whether EV is there. Formula E's digital transformation, powered by its partnership with Infosys, is redefining what it means to be a fan. "It's a movement to make motor sport accessible and exciting for the new generation," says principal technologist at Infosys, Rohit Agnihotri. From real-time leaderboards and predictive tools to personalized storylines that adapt to what individual fans care most about--whether it's a driver rivalry or battery performance--Formula E and Infosys are using AI-powered platforms to create fan experiences as dynamic as the races themselves. Technology is not just about meeting expectations; it's elevating the entire fan experience and making the sport more inclusive, says Agnihotri. AI is also transforming how the organization itself operates. Historically, we would be going around the company, banging on everyone's doors and dragging them towards technology, making them use systems, making them move things to the cloud, Cherowbrier notes.


Robust Agents in Open-Ended Worlds

Samvelyan, Mikayel

arXiv.org Artificial Intelligence

The growing prevalence of artificial intelligence (AI) in various applications underscores the need for agents that can successfully navigate and adapt to an ever-changing, open-ended world. A key challenge is ensuring these AI agents are robust, excelling not only in familiar settings observed during training but also effectively generalising to previously unseen and varied scenarios. In this thesis, we harness methodologies from open-endedness and multi-agent learning to train and evaluate robust AI agents capable of generalising to novel environments, out-of-distribution inputs, and interactions with other co-player agents. We begin by introducing MiniHack, a sandbox framework for creating diverse environments through procedural content generation. Based on the game of NetHack, MiniHack enables the construction of new tasks for reinforcement learning (RL) agents with a focus on generalisation. We then present Maestro, a novel approach for generating adversarial curricula that progressively enhance the robustness and generality of RL agents in two-player zero-sum games. We further probe robustness in multi-agent domains, utilising quality-diversity methods to systematically identify vulnerabilities in state-of-the-art, pre-trained RL policies within the complex video game football domain, characterised by intertwined cooperative and competitive dynamics. Finally, we extend our exploration of robustness to the domain of LLMs. Here, our focus is on diagnosing and enhancing the robustness of LLMs against adversarial prompts, employing evolutionary search to generate a diverse range of effective inputs that aim to elicit undesirable outputs from an LLM. This work collectively paves the way for future advancements in AI robustness, enabling the development of agents that not only adapt to an ever-evolving world but also thrive in the face of unforeseen challenges and interactions.


From Zero to High-Speed Racing: An Autonomous Racing Stack

Jardali, Hassan, Pushp, Durgakant, Yu, Youwei, Ali, Mahmoud, Mohamed, Ihab S., Murillo-Gonzalez, Alejandro, Coen, Paul D., Khan, Md. Al-Masrur, Pulivendula, Reddy Charan, Park, Saeoul, Zhou, Lingchuan, Liu, Lantao

arXiv.org Artificial Intelligence

High-speed, head-to-head autonomous racing presents substantial technical and logistical challenges, including precise localization, rapid perception, dynamic planning, and real-time control-compounded by limited track access and costly hardware. This paper introduces the Autonomous Race Stack (ARS), developed by the IU Luddy Autonomous Racing team for the Indy Autonomous Challenge (IAC). We present three iterations of our ARS, each validated on different tracks and achieving speeds up to 260 km/h. Our contributions include: (i) the modular architecture and evolution of the ARS across ARS1, ARS2, and ARS3; (ii) a detailed performance evaluation that contrasts control, perception, and estimation across oval and road-course environments; and (iii) the release of a high-speed, multi-sensor dataset collected from oval and road-course tracks. Our findings highlight the unique challenges and insights from real-world high-speed full-scale autonomous racing.


TreeRare: Syntax Tree-Guided Retrieval and Reasoning for Knowledge-Intensive Question Answering

Zhang, Boyi, Liu, Zhuo, He, Hangfeng

arXiv.org Artificial Intelligence

In real practice, questions are typically complex and knowledge-intensive, requiring Large Language Models (LLMs) to recognize the multifaceted nature of the question and reason across multiple information sources. Iterative and adaptive retrieval, where LLMs decide when and what to retrieve based on their reasoning, has been shown to be a promising approach to resolve complex, knowledge-intensive questions. However, the performance of such retrieval frameworks is limited by the accumulation of reasoning errors and misaligned retrieval results. To overcome these limitations, we propose TreeRare (Syntax Tree-Guided Retrieval and Reasoning), a framework that utilizes syntax trees to guide information retrieval and reasoning for question answering. Following the principle of compositionality, TreeRare traverses the syntax tree in a bottom-up fashion, and in each node, it generates subcomponent-based queries and retrieves relevant passages to resolve localized uncertainty. A subcomponent question answering module then synthesizes these passages into concise, context-aware evidence. Finally, TreeRare aggregates the evidence across the tree to form a final answer. Experiments across five question answering datasets involving ambiguous or multi-hop reasoning demonstrate that TreeRare achieves substantial improvements over existing state-of-the-art methods.


On Disturbance-Aware Minimum-Time Trajectory Planning: Evidence from Tests on a Dynamic Driving Simulator

Masoni, Matteo, Palermo, Vincenzo, Gabiccini, Marco, Gulisano, Martino, Previati, Giorgio, Gobbi, Massimiliano, Comolli, Francesco, Mastinu, Gianpiero, Guiggiani, Massimo

arXiv.org Artificial Intelligence

This work investigates how disturbance-aware, robustness-embedded reference trajectories translate into driving performance when executed by professional drivers in a dynamic simulator. Three planned reference trajectories are compared against a free-driving baseline (NOREF) to assess trade-offs between lap time (LT) and steering effort (SE): NOM, the nominal time-optimal trajectory; TLC, a track-limit-robust trajectory obtained by tightening margins to the track edges; and FLC, a friction-limit-robust trajectory obtained by tightening against axle and tire saturation. All trajectories share the same minimum lap-time objective with a small steering-smoothness regularizer and are evaluated by two professional drivers using a high-performance car on a virtual track. The trajectories derive from a disturbance-aware minimum-lap-time framework recently proposed by the authors, where worst-case disturbance growth is propagated over a finite horizon and used to tighten tire-friction and track-limit constraints, preserving performance while providing probabilistic safety margins. LT and SE are used as performance indicators, while RMS lateral deviation, speed error, and drift angle characterize driving style. Results show a Pareto-like LT-SE trade-off: NOM yields the shortest LT but highest SE; TLC minimizes SE at the cost of longer LT; FLC lies near the efficient frontier, substantially reducing SE relative to NOM with only a small LT increase. Removing trajectory guidance (NOREF) increases both LT and SE, confirming that reference trajectories improve pace and control efficiency. Overall, the findings highlight reference-based and disturbance-aware planning, especially FLC, as effective tools for training and for achieving fast yet stable trajectories.


Integrated YOLOP Perception and Lyapunov-based Control for Autonomous Mobile Robot Navigation on Track

Chen, Mo

arXiv.org Artificial Intelligence

In the 1990s, the modern scientific and technological revolution marked by computer technology, microelectronics technology, information technology, network technology, etc., entered a rapid development stage, which became the intrinsic driving force to promote the development of robotics technology, and robotics technology has developed rapidly. Among them, autonomous mobile robots(AMRs) can rely on the sensors they carry to perceive and understand the external environment, make real-time decisions according to the needs of the task, carry out closed-loop control, and operate in an autonomous or semi-autonomous manner. It is a new type of robot with certain self-learning and adaptive ability in known or unknown environment. Navigation is an important problem that needs to be solved for AMRs to realize autonomous control, which refers to the process of mobile robot sensing the environment and its own state through sensors and learning, and realizing the process of pointing to the target autonomous movement in an obstructed environment. Since the first mobile robot, Shakey, was introduced in the 1960s, mobile robot navigation has been receiving a lot of attention due to its comprehensiveness and practicality [1].


Walmart's Cyber Monday deals drop dozens of Lego sets to clearance prices

Popular Science

Whether you're buying them as a gift or keeping them for yourself, these are the best Lego prices you're going to find on Cyber Monday.


Vector Cost Behavioral Planning for Autonomous Robotic Systems with Contemporary Validation Strategies

Toaz, Benjamin R., Goss, Quentin, Thompson, John, Boğosyan, Seta, Bopardikar, Shaunak D., Akbaş, Mustafa İlhan, Gökaşan, Metin

arXiv.org Artificial Intelligence

The vector cost bimatrix game is a method for multi-objective decision making that enables autonomous robotic systems to optimize for multiple goals at once while avoiding worst-case scenarios in neglected objectives. We expand this approach to arbitrary numbers of objectives and compare its performance to scalar weighted sum methods during competitive motion planning. Explainable Artificial Intelligence (XAI) software is used to aid in the analysis of high dimensional decision-making data. State-space Exploration of Multidimensional Boundaries using Adherence Strategies (SEMBAS) is applied to explore performance modes in the parameter space as a sensitivity study for the baseline and proposed frameworks. While some works have explored aspects of game theoretic planning and intelligent systems validation separately, we combine each of these into a novel and comprehensive simulation pipeline. This integration demonstrates a dramatic improvement of the vector cost method over scalarization and offers an interpretable and generalizable framework for robotic behavioral planning. Code available at https://github.com/toazbenj/race_simulation. The video companion to this work is available at https://tinyurl.com/vectorcostvideo.


4 billion equations calculated for F1 team during race weekend

Popular Science

Nearly 800 sensors feed data back to an operations center that helps the Oracle Red Bull crew make split-second decisions. Verstappen's F1 car is equipped with close to 800 sensors that constantly feed data to his racing team. Breakthroughs, discoveries, and DIY tips sent every weekday. Formula One is unquestionably fast. The motorsport's multi-million-dollar cars achieve speeds over 210 miles per hour on tracks that bend and twist wildly.